Participant

Participant Info

First Name*
Noemí
Middle Initials
Last Name*
Rando
Role in the Network*
Management Committee Substitute
Picture*
Scientific Area
Year of PhD Award
Name of organisation*
AIJU
Area of Work*
The Children, Education & Leisure Research Department of AIJU comprises psychologists, educationalists, teachers and sociologists and is capable of providing assessment on issues relating to human development, learning, play activities, consumer trends and behaviors, the search for new market opportunities etc. In addition, it provides companies with the necessary guidance for reaching the optimum level of adaptation of the game-toy to the user, by carrying out studies on the play value, duration, manipulability, suitability for age, educational quality, etc. In addition to assessment work for the industry and public bodies, AIJU undertakes continuous research and is part of the International Toy Research Association (ITRA) – including projects relating to: Product evaluation for children with disabilities; Users requirements ; Universal designs; ICT in recreational-therapeutic products for several targets (children and elderly); Play as a way to promote healthy ageing; Play for all; Requirements and specific proposals for play elements consistent with the principle of access and integration; Adaptation of toys and games; Play as a tool for therapeutic intervention in the hospital; Play in school and educational context.
Expertise Contributions*
As an expert in Pedagogy and Educational Sciences of the AIJU Technological Centre, I have been providing consulting to toy companies to optimize the quality of recreational and educational products, and also, participating in both national and international research projects associated with the therapeutic use of play and new technologies, play and healthy living, and play and learning. The background in the advising to private companies is focused on the toys and children’s products industries (suppliers and retailers) in subjects related to the following domains: - Social Trends -Toys and Games Evaluation - User requirements (Children, families, elder people) -Play in school and educational contexts - Play in hospital -Disabilities and child products -Child obesity and play -Child products and early intervention -Intergenerational play